Nuclear Swamp Stinger Production Facilities (part 2 of the Swamp stinger nuclear power plant megaprint)
update history 1-3-24: Fixed a user reported stall in a construction area. For some strange reason (and one no testing on my end could replicate), a smart and programmable splitter would randomly stop funtioning after a period of time and eventually choked all production. These splitters have been replaced to hopefully stop this bug from happening.
This is the non-radioactive part production companion megaprint to the Nuclear Swamp Stinger power plant https://satisfactory-calculator.com/en/megaprints/index/details/id/1426/name/Nuclear+swamp+stinger+power+station+reactor+component.++250%2C000+MW++%28part+1+of+2%29. unlike the power plant megaprint, this is designed to mesh and connecting to the powerplant megaprint to deliver all parts needed to go along with producing Uranium fuel rods and recycle nuclear waste. Also contained in this megaprint is a swamp spanning rail and vehicle bridge that is also part factory. When placing both megaprints into the interactive map, I've had the best luck placing the powerplant megaprint first, then the production megaprint.
The idea behind this megaprint was to use as few resources as possible and mainly use nodes only in the swamp; so heavy use of water based alt recipes were used. To start up the reactor section and all production facilities, there are 2 cables and 3 mk. 5 belts that need to be connected. To access the connection room: Travel down the bridge to the central pillar and enter the nuclear facility access door (parking available). Traverse down the stairs and enter the door to the right labeled "To connection room and Site 2." At the end of the hall is the connection access room. Connect a cable from the "Battery tap for jumpstart" to power taps 1 and 2 to power up the factory and the facilities for the Nuclear power plant. You will need to match the belts between the clearly labeled wall connections: sulfur to sulfur, silica to silica, and multipart feed to multipart feed. The battery stack provided enough power to power all facilities until the reactors provide more power than is used. There will be about 900 MW left on the batteries going by tests ran, so there is a little wiggle room for use of hover packs.
The entire factory starts 100% empty and will slowly come up to fully online. During this time, there will be periodic production backups; these are expected and will resolve themselves with time Timeline once powered on:
29 minutes to first powerplant fireup 45 minutes to more power being produced than used 1 hour= powerplant is near 70,000 MW output (safe to start connecting other factories at this point 2 hours = 167,000 MW output 3 hours = 217,000 MW 4 Hours= 250,000 MW ( all production centers should be at max or near max at this point)
I've ran the factory through tests for update 8 experimental. There was a weird glitch where a pipe for water was present when highlighted to delete, but was otherwise invisible and was not passing water. This bug was resolved by replacing the pipe and all tests since then have ran with no issue. Update 8 is not required to make the entire site run, but there is a lot of parts built around using Lumen for lighting, The interior of the factory is not as polished as I would like and is heavily devoid of lighting in many areas, but I was up against the megaprint upload size limit.
I'm on discord at Yokmosho and would would welcome any comments/bug reports.
- Nombre d'objets 43 691
- Coordonnées 223 522 / 84 376
- Coller uniquement à l'emplacement d'origine Yes
- Catégories Architecture Complete factory Interior decorations Exterior decorations Pipes system Tracks system UPDATE 7 UPDATE 8
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Évaluation
3 / 5
- Version 273 254
- Auteur Yokmosho
- Télécharger (594x) Télécharger
- Taille du fichier 3,96 MB
- Created on 28 août 2023 01:16:29
- Dernière mise à jour le 3 janv. 2024 13:41:31
- Fondation 1m 5 454
- Mur 4m 3 354
- Connectique pour poutre 2 842
- Poutre métallique 2 617
- Convoyeur Mk.5 2 444
- Cadre de fenêtre hexagonal 1 795
- Ligne électrique 1 555
- Mur 4m 1 517
- Convoyeur Mk.1 1 490
- Mur 4m 1 470
- Groupeur de convoyeurs 861
- Poutre peinte 806
- Répartiteur de convoyeurs 781
- Convoyeur vertical Mk.5 749
- Pipeline Mk.2 604
- Panneau carré 1m 513
- Toit plat 486
- Pipeline Mk.1 441
- Fondation 4m 419
- Croisement de pipeline 347
- Constructeur 345
- Passage de sol pour convoyeurs verticaux 322
- Pylône de convoyeur 320
- Garde-corps modernes 317
- Convoyeur Mk.2 293
- Grand pilier en métal 289
- Mur incliné 8m 279
- Convoyeur vertical Mk.1 268
- Double rampe 2m 266
- Support de plafond pour convoyeur 266
- Raffinerie 262
- Mur incliné 8m 254
- Toit plat 245
- Panneau d'affichage 239
- Sol en charpente métallique 221
- Assembleuse 199
- Toit 1m 183
- Cadre de fenêtre entier 176
- Toit 4m 173
- Support pour pipeline 164
- Panneau de fenêtre 157
- Fondation 1m 133
- Passerelle droite 132
- Mur incliné 8m 126
- Onduleur 125
- Prise murale Mk.1 119
- Garde-corps industriels 118
- Mur 1m 115
- Support mural pour pipeline 113
- Fondation 1m 86
- Répartiteur intelligent 85
- Toit 1m 79
- Mur 1m 79
- Rampe murale 8m 77
- Fondation 1m 75
- Petit panneau d'affichage 75
- Poteau électrique Mk.1 73
- Toit 4m 72
- Pylône de convoyeur empilable 72
- Panneau d'étiquetage 4m 69
- Convoyeur Mk.3 68
- Grand pilier en béton 66
- Rampe murale inversée 8m 66
- Rampe murale 8m 64
- Grand support de pilier 59
- Double prise murale Mk.1 56
- Toit 4m 55
- Convoyeur vertical Mk.2 54
- Escalier de Passerelle 53
- Fonderie 49
- Mur 1m 45
- Rampe murale inversée 8m 45
- Pompe à eau 44
- Trou mural pour pipeline 43
- Passage de sol pour pipelines 43
- Rampe 1a 40
- Toit 4m 39
- Convoyeur vertical Mk.3 38
- Demi-fondation 1m 37
- Lampadaire 37
- Toit plat 36
- Rampe de Passerelle 36
- Passerelle d'angle 34
- Rail 34
- Toit plat 32
- Rampe murale 4m 31
- Rampe murale 4m 31
- Échelle 31
- Rampe 4m 28
- Façonneuse 28
- Grand panneau d'affichage 27
- Support mural pour convoyeur 25
- Double rampe 2m 24
- Rampe murale 1m 24
- Passerelle d\'angle 24
- Plafonnier 23
- Mur avec passage de 1 convoyeur 23
- Fonderie avancée 23
- Passerelle droite 22
- Pipeline Mk.1 (sans indicateur) 22
- Cadre de fenêtre 21
- Rampe 2m 20
- Rampe murale inversée 4m 20
- Rampe inversée 2m 18
- Toit 1m 18
- Mur incliné 4m 18
- Rampe murale 8m 17
- Rampe de passerelle 17
- Rampe 2m 16
- Convoyeur vertical Mk.4 16
- Rampe murale 1m 15
- Foreuse Mk.3 15
- Mur avec passage de 3 convoyeurs 14
- Mur en charpente métallique 12
- Pompe de Pipeline Mk.2 12
- Mur avec porte latérale 11
- Fondation 4m 10
- Rampe 2m 10
- Petit pilier en béton 10
- Panneau d'étiquetage 3m 10
- Convoyeur Mk.4 10
- Rampe murale 4m 9
- Toit 2m 8
- Rampe murale 2m 8
- Fenêtre renforcée 8
- Panneau vertical 8
- Double rampe 4m 7
- Toit 2m 7
- Rampe murale inversée 8m 7
- Rampe murale 1m 7
- Mélangeur 7
- Pipeline Mk.2 (sans indicateur) 7
- Rampe murale inversée 4m 6
- Coin de mur incliné 8m 6
- Panneau carré 0.5m 6
- Panneau d'étiquetage 2m 6
- Croisement en T de Passerelle 5
- Coin haut inversé 1m 4
- Coin de toit externe 2m 4
- Coin de toit externe 4m 4
- Coin de toit externe 1m 4
- Mur avec passage de 2 convoyeurs 4
- Passerelle à intersection en T 4
- Broyeur A.W.E.S.O.M.E. 4
- Demi-fondation 1m 3
- Panneau de contrôle des lumières 3
- Projecteur mural 3
- Extracteur de puits de ressources 3
- Répartiteur programmable 3
- Poteau électrique Mk.2 3
- Demi-fondation 1m 2
- Toit 2m 2
- Mur avec porte centrale 2
- Rampe murale inversée 4m 2
- Mur concave incliné 8m 2
- Mur avec porte latérale 2
- Mur avec porte latérale 2
- Pompe à pétrole 2
- Vanne 2
- Poteau électrique Mk.3 2
- Coin bas inversé 4m 1
- Coin bas inversé 4m 1
- Rampe 1a 1
- Coin de toit interne 4m 1
- Coin de toit externe 4m 1
- Porte automatique 1
- Mur concave incliné 4m 1
- Rampe murale 2m 1
- Rampe murale inversée 2m 1
- Mur incliné 4m 1
- Mur avec passage de 3 convoyeurs 1
- Mur avec passage de 1 convoyeur 1
- Panneau carré 2m 1
- Pressuriseur 1
- Conteneur industriel 1
- Coffre individuel 1
- Support de pipeline empilable 1
- Béton 63 481
- Fil électrique 14 751
- Poutre en acier 11 628
- Tôle de cuivre 10 392
- Câble 9 537
- Tuyau en acier 8 941
- Plaque de fer 8 791
- Tige de fer 6 371
- Plaque de fer renforcée 4 394
- Silice 4 314
- Cristal de quartz 4 174
- Tôle d'aluminium en alliage Alclad 3 942
- Poutre en béton armé 3 355
- Moteur 3 007
- Plastique 2 137
- Filactif 1 917
- Rotor 1 636
- Cadre modulaire 1 480
- Stator 625
- Cadre modulaire lourd 353
- Boîtier en aluminium 350
- Connecteur haute vitesse 277
- Oscillateur à cristal 210
- Cadre modulaire fusionné 150
- Contrôleur d'I.A. 94
- Supercalculateur 78
- Caoutchouc 64
- Foreuse portable 45
- Moteur turbo 45
- Unité de contrôle radio 35
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Gandalfdabro - 31 oct. 2023 00:49:47
i figured it out i didn't have the alternate recipe for the particle accelerator sometimes I am dense like that. awesome megaprint though!
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Yokmosho - 30 oct. 2023 13:52:52
Gandalfdabro, no issues in any testing or reported by others regarding a crash when connecting power. It's possible a recent update could have introduced a bug, I can check tonight. Are you running update 7 or 8? If you're on discord, I'd love to discuss findings
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Gandalfdabro - 30 oct. 2023 08:33:08
when i connect tap 2 my game freezes then closes anyinsight on that maybe I'm missing something
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Yokmosho - 14 sept. 2023 17:04:32
DoeBIG:
I am fully aware of the belt and pipe spaghetti mess mainly limited to the main area of the “wet factory” and leading into the transfer room for the integration between the 2 halves of the print. The original build was much cleaner and more streamlined, but I ran into several issues:
- The entire factory was build on production lines filling and going to the next phase as it was built. Running it from a completely empty state was a disaster and had to have a lot of reformatting with overflows and backflows to stabilize. I attempted to do some tidying up after everything was working, but that hit the biggest and next issue polish
- Upload size: I’m not exaggerating in saying that had to do a massive amount of cuts to fit the megaprint upload limits. I had to remove walls, have less power connectors and string cables all over the place, ect. to trim every object I could to lower size. Several of those “spaghetti knots” of cables would have required extra walls, ceiling and wall belt supports, and lots of short belt segments to straighten out; I just didn’t have the file size overhead to play with and had to leave an uncomfortable number of long floating belts.. If a nice clean setup is all your looking for, I have a project in the works that is a main storage and delivery base, along with an ammo factory. It has a much smaller file size and is leaving a lot more room for.
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WalkerEMC - 12 sept. 2023 18:27:29
DoeBIG you have discord?
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DoeBIG - 8 sept. 2023 22:02:49
Interested building, amazing bridge and then you found awful interior. Spaghetti belts and pipes. Same with cables...what is wrong with you mate, why you did not build at least pipes and belts correctly? Wanted to try power plants, but after integrating and looking inside amazing building, i was disgusted and deleted it So i cant confirm functionality.