Nuclear Swamp Stinger Production Facilities (part 2 of the Swamp stinger nuclear power plant megaprint)
update history 1-3-24: Fixed a user reported stall in a construction area. For some strange reason (and one no testing on my end could replicate), a smart and programmable splitter would randomly stop funtioning after a period of time and eventually choked all production. These splitters have been replaced to hopefully stop this bug from happening.
This is the non-radioactive part production companion megaprint to the Nuclear Swamp Stinger power plant https://satisfactory-calculator.com/en/megaprints/index/details/id/1426/name/Nuclear+swamp+stinger+power+station+reactor+component.++250%2C000+MW++%28part+1+of+2%29. unlike the power plant megaprint, this is designed to mesh and connecting to the powerplant megaprint to deliver all parts needed to go along with producing Uranium fuel rods and recycle nuclear waste. Also contained in this megaprint is a swamp spanning rail and vehicle bridge that is also part factory. When placing both megaprints into the interactive map, I've had the best luck placing the powerplant megaprint first, then the production megaprint.
The idea behind this megaprint was to use as few resources as possible and mainly use nodes only in the swamp; so heavy use of water based alt recipes were used. To start up the reactor section and all production facilities, there are 2 cables and 3 mk. 5 belts that need to be connected. To access the connection room: Travel down the bridge to the central pillar and enter the nuclear facility access door (parking available). Traverse down the stairs and enter the door to the right labeled "To connection room and Site 2." At the end of the hall is the connection access room. Connect a cable from the "Battery tap for jumpstart" to power taps 1 and 2 to power up the factory and the facilities for the Nuclear power plant. You will need to match the belts between the clearly labeled wall connections: sulfur to sulfur, silica to silica, and multipart feed to multipart feed. The battery stack provided enough power to power all facilities until the reactors provide more power than is used. There will be about 900 MW left on the batteries going by tests ran, so there is a little wiggle room for use of hover packs.
The entire factory starts 100% empty and will slowly come up to fully online. During this time, there will be periodic production backups; these are expected and will resolve themselves with time Timeline once powered on:
29 minutes to first powerplant fireup 45 minutes to more power being produced than used 1 hour= powerplant is near 70,000 MW output (safe to start connecting other factories at this point 2 hours = 167,000 MW output 3 hours = 217,000 MW 4 Hours= 250,000 MW ( all production centers should be at max or near max at this point)
I've ran the factory through tests for update 8 experimental. There was a weird glitch where a pipe for water was present when highlighted to delete, but was otherwise invisible and was not passing water. This bug was resolved by replacing the pipe and all tests since then have ran with no issue. Update 8 is not required to make the entire site run, but there is a lot of parts built around using Lumen for lighting, The interior of the factory is not as polished as I would like and is heavily devoid of lighting in many areas, but I was up against the megaprint upload size limit.
I'm on discord at Yokmosho and would would welcome any comments/bug reports.
- Hoeveelheid spullen 43.691
- Coördinaten 223.522 / 84.376
- Alleen plakken op originele locatie Yes
- Categorieën Architecture Complete factory Interior decorations Exterior decorations Pipes system Tracks system UPDATE 7 UPDATE 8
- Created on 28 aug. 2023 01:16:29
- Last updated on 3 jan. 2024 13:41:31
- Fundering 1m 5.454
- Standaard Muur 4m 3.354
- Balk Verbindingspunt 2.842
- Metalen Balk 2.617
- Transportband Mk.5 2.444
- Zeshoekig Frame Raam 1.795
- Stroomkabel 1.555
- Standaard Muur 4m 1.517
- Transportband Mk.1 1.490
- Standaard Muur 4m 1.470
- Transportband samenvoeger 861
- Gespoten Balk 806
- Transportbandverdeler 781
- Transportlift Mk.5 749
- Pijpleiding Mk.2 604
- Vierkant Bord 1m 513
- Plat Dak 486
- Pijpleiding Mk.1 441
- Fundering 4m 419
- Pijpleidingskruispunt 347
- Samensteller 345
- Vloergat Transportlift 322
- Ondersteuning Transportband 320
- Moderne Reling 317
- Transportband Mk.2 293
- Grote Metalen Pilaar 289
- Gekantelde Muur 8m 279
- Transportlift Mk.1 268
- Dubbele Helling 2m 266
- Transportband Plafondmontage 266
- Raffinaderij 262
- Gekantelde Muur 8m 254
- Plat Dak 245
- Uithang bord 239
- Frame Vloer 221
- Assembleerder 199
- 1m Dak 183
- Volledig Frame Raam 176
- 4m Dak 173
- Pijpleidingsondersteuning 164
- Paneel Raam 157
- Fundering 1m 133
- Catwalk Recht 132
- Gekantelde Muur 8m 126
- Energie Opslag 125
- Wandcontact Mk.1 119
- Industriële Reling 118
- Standaard Muur 1m 115
- Pijpleiding muurondersteuning 113
- Fundering 1m 86
- Intelligente verdeler 85
- 1m Dak 79
- Standaard Muur 1m 79
- Hellingmuur 8m 77
- Fundering 1m 75
- Klein Reclamebord 75
- Energiemast Mk.1 73
- 4m Dak 72
- Stapelbare Ondersteuning Transportband 72
- Labelbord 4m 69
- Transportband Mk.3 68
- Grote Betonnen Pilaar 66
- Omgekeerde Hellingmuur 8m 66
- Hellingmuur 8m 64
- Grote Pilaarondersteuning 59
- Hoogspanningsmast Dubbel Muur Mk.1 56
- 4m Dak 55
- Transportlift Mk.2 54
- Catwalk Trap 53
- Smeltoven 49
- Standaard Muur 1m 45
- Omgekeerde Hellingmuur 8m 45
- Water-extractor 44
- Muurdoorgang Pijpleiding 43
- Vloergat Pijpleiding 43
- Helling 1m 40
- 4m Dak 39
- Transportlift Mk.3 38
- Halve 1m Fundering 37
- Lantaarnpaal 37
- Plat Dak 36
- Catwalk Helling 36
- Catwalk Hoek 34
- Spoorweg 34
- Plat Dak 32
- Hellingmuur 4m 31
- Hellingmuur 4m 31
- Ladder 31
- Helling 4m 28
- Fabrikator 28
- Groot Reclamebord 27
- Muurbevestigingspunt Transportband 25
- Dubbele Helling 2m 24
- Hellingmuur 1m 24
- Loopbrug bocht 24
- Plafondlamp 23
- Transportbandmuur x1 23
- Metaalgieterij 23
- Loopbrug recht 22
- Pijpleiding Mk.1 (Geen Indicator) 22
- Frame Raam 21
- Helling 2m 20
- Omgekeerde Hellingmuur 4m 20
- Omgekeerde Helling 2m 18
- 1m Dak 18
- Gekantelde Muur 4m 18
- Hellingmuur 8m 17
- Loopbrug helling 17
- Helling 2m 16
- Transportlift Mk.4 16
- Hellingmuur 1m 15
- Delver Mk.3 15
- Transportbandmuur x3 14
- Frame Muur 12
- Pijpleidingspomp Mk.2 12
- Muur met Deur Zijkant 11
- Fundering 4m 10
- Helling 2m 10
- Kleine Betonnen Pilaar 10
- Labelbord 3m 10
- Transportband Mk.4 10
- Hellingmuur 4m 9
- 2m Dak 8
- Hellingmuur 2m 8
- Versterkt Raam 8
- Portret Bord 8
- Dubbele Helling 4m 7
- 2m Dak 7
- Omgekeerde Hellingmuur 8m 7
- Hellingmuur 1m 7
- mixer 7
- Pijpleiding Mk.2 (Geen Indicator) 7
- Omgekeerde Hellingmuur 4m 6
- Gekantelde Hoek Muur 8m 6
- Vierkant Bord 0.5m 6
- Labelbord 2m 6
- Catwalk T-Splitsing 5
- Omgekeerde Hoek Omhoog 1m 4
- Buitenhoek Dak 2m 4
- Buitenhoek Dak 4m 4
- Buitenhoek Dak 1m 4
- Transportbandmuur x2 4
- Voetpad T-Splitsing 4
- AWESOME-Stort 4
- Halve 1m Fundering 3
- Lichtbedieningspaneel 3
- Muurgemonteerde Schijnwerper 3
- Springbronontginner 3
- Programmeerbare verdeler 3
- Hoogspanningsmast Mk.2 3
- Halve 1m Fundering 2
- 2m Dak 2
- Muur met Deur Midden 2
- Omgekeerde Hellingmuur 4m 2
- Gekantelde Holle Muur 8m 2
- Muur met Deur Zijkant 2
- Muur met Deur Zijkant 2
- Oliezuiger 2
- Klep 2
- Hoogspanningsmast Mk.3 2
- Omgekeerde Hoek Omlaag 4m 1
- Omgekeerde Hoek Omlaag 4m 1
- Helling 1m 1
- Binnenhoek Dak 4m 1
- Buitenhoek Dak 4m 1
- Geautomatiseerde Poort 1
- Gekantelde Holle Muur 4m 1
- Hellingmuur 2m 1
- Omgekeerde Hellingmuur 2m 1
- Gekantelde Muur 4m 1
- Transportbandmuur x3 1
- Transportbandmuur x1 1
- Vierkant Bord 2m 1
- Springbrondrukregelaar 1
- Industriële opslagcontainer 1
- Persoonlijke opslag 1
- Stapelbare Pijpleidingsondersteuning 1
- Beton 63.481
- Draad 14.751
- Stalen balk 11.628
- Koperplaat 10.392
- Kabel 9.537
- Stalen pijp 8.941
- IJzeren plaat 8.791
- IJzeren Stang 6.371
- Versterkte ijzeren plaat 4.394
- Silica 4.314
- Kwartskristal 4.174
- Alclad aluminiumplaat 3.942
- Gewapend betonnen balk 3.355
- motor 3.007
- Plastic 2.137
- Hogesnelheidsdraad 1.917
- rotor 1.636
- Modulair frame 1.480
- stator 625
- Zwaar modulair frame 353
- Aluminium behuizing 350
- Hogesnelheidsverbinding 277
- Kristaloscillator 210
- Gefuseerd Modulair Frame 150
- KI-begrenzer 94
- Supercomputer 78
- Rubber 64
- Draagbare delver 45
- Turbomotor 45
- Radiografische controle-eenheid 35
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Gandalfdabro - 31 okt. 2023 00:49:47
i figured it out i didn't have the alternate recipe for the particle accelerator sometimes I am dense like that. awesome megaprint though!
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Yokmosho - 30 okt. 2023 13:52:52
Gandalfdabro, no issues in any testing or reported by others regarding a crash when connecting power. It's possible a recent update could have introduced a bug, I can check tonight. Are you running update 7 or 8? If you're on discord, I'd love to discuss findings
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Gandalfdabro - 30 okt. 2023 08:33:08
when i connect tap 2 my game freezes then closes anyinsight on that maybe I'm missing something
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Yokmosho - 14 sep. 2023 17:04:32
DoeBIG:
I am fully aware of the belt and pipe spaghetti mess mainly limited to the main area of the “wet factory” and leading into the transfer room for the integration between the 2 halves of the print. The original build was much cleaner and more streamlined, but I ran into several issues:
- The entire factory was build on production lines filling and going to the next phase as it was built. Running it from a completely empty state was a disaster and had to have a lot of reformatting with overflows and backflows to stabilize. I attempted to do some tidying up after everything was working, but that hit the biggest and next issue polish
- Upload size: I’m not exaggerating in saying that had to do a massive amount of cuts to fit the megaprint upload limits. I had to remove walls, have less power connectors and string cables all over the place, ect. to trim every object I could to lower size. Several of those “spaghetti knots” of cables would have required extra walls, ceiling and wall belt supports, and lots of short belt segments to straighten out; I just didn’t have the file size overhead to play with and had to leave an uncomfortable number of long floating belts.. If a nice clean setup is all your looking for, I have a project in the works that is a main storage and delivery base, along with an ammo factory. It has a much smaller file size and is leaving a lot more room for.
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WalkerEMC - 12 sep. 2023 18:27:29
DoeBIG you have discord?
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DoeBIG - 8 sep. 2023 22:02:49
Interested building, amazing bridge and then you found awful interior. Spaghetti belts and pipes. Same with cables...what is wrong with you mate, why you did not build at least pipes and belts correctly? Wanted to try power plants, but after integrating and looking inside amazing building, i was disgusted and deleted it So i cant confirm functionality.