Nuclear Swamp Stinger Production Facilities (part 2 of the Swamp stinger nuclear power plant megaprint)
update history 1-3-24: Fixed a user reported stall in a construction area. For some strange reason (and one no testing on my end could replicate), a smart and programmable splitter would randomly stop funtioning after a period of time and eventually choked all production. These splitters have been replaced to hopefully stop this bug from happening.
This is the non-radioactive part production companion megaprint to the Nuclear Swamp Stinger power plant https://satisfactory-calculator.com/en/megaprints/index/details/id/1426/name/Nuclear+swamp+stinger+power+station+reactor+component.++250%2C000+MW++%28part+1+of+2%29. unlike the power plant megaprint, this is designed to mesh and connecting to the powerplant megaprint to deliver all parts needed to go along with producing Uranium fuel rods and recycle nuclear waste. Also contained in this megaprint is a swamp spanning rail and vehicle bridge that is also part factory. When placing both megaprints into the interactive map, I've had the best luck placing the powerplant megaprint first, then the production megaprint.
The idea behind this megaprint was to use as few resources as possible and mainly use nodes only in the swamp; so heavy use of water based alt recipes were used. To start up the reactor section and all production facilities, there are 2 cables and 3 mk. 5 belts that need to be connected. To access the connection room: Travel down the bridge to the central pillar and enter the nuclear facility access door (parking available). Traverse down the stairs and enter the door to the right labeled "To connection room and Site 2." At the end of the hall is the connection access room. Connect a cable from the "Battery tap for jumpstart" to power taps 1 and 2 to power up the factory and the facilities for the Nuclear power plant. You will need to match the belts between the clearly labeled wall connections: sulfur to sulfur, silica to silica, and multipart feed to multipart feed. The battery stack provided enough power to power all facilities until the reactors provide more power than is used. There will be about 900 MW left on the batteries going by tests ran, so there is a little wiggle room for use of hover packs.
The entire factory starts 100% empty and will slowly come up to fully online. During this time, there will be periodic production backups; these are expected and will resolve themselves with time Timeline once powered on:
29 minutes to first powerplant fireup 45 minutes to more power being produced than used 1 hour= powerplant is near 70,000 MW output (safe to start connecting other factories at this point 2 hours = 167,000 MW output 3 hours = 217,000 MW 4 Hours= 250,000 MW ( all production centers should be at max or near max at this point)
I've ran the factory through tests for update 8 experimental. There was a weird glitch where a pipe for water was present when highlighted to delete, but was otherwise invisible and was not passing water. This bug was resolved by replacing the pipe and all tests since then have ran with no issue. Update 8 is not required to make the entire site run, but there is a lot of parts built around using Lumen for lighting, The interior of the factory is not as polished as I would like and is heavily devoid of lighting in many areas, but I was up against the megaprint upload size limit.
I'm on discord at Yokmosho and would would welcome any comments/bug reports.
- Öğe Sayısı 43.691
- Koordinatlar 223.522 / 84.376
- Yalnızca orijinal konuma yapıştırın Yes
- Kategoriler Architecture Complete factory Interior decorations Exterior decorations Pipes system Tracks system UPDATE 7 UPDATE 8
- Created on 28 Ağu 2023 01:16:29
- Last updated on 3 Oca 2024 13:41:31
- Temel 1m 5.454
- Basit Duvar 4m 3.354
- KiriÅŸ BirleÅŸtirici 2.842
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- Basit Duvar 4m 1.470
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- Temel 4m 419
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- BirleÅŸtirici 199
- Çatı 1m 183
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- Temel 1m 86
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- Çatı 1m 79
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- Pervazlı Cam 21
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- Rampa Duvar 1m 15
- Madenci v.3 15
- 3 Taşıma Bantlı Duvar 14
- Çerçeve Duvar 12
- Boru Hattı Pompası v.2 12
- Yan Kapılı Duvar 11
- Temel 4m 10
- Rampa 2m 10
- Küçük Beton Sütun 10
- İşaret Tabelası 3m 10
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- Rampa Duvar 4m 9
- Çatı 2m 8
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- Güçlendirilmiş Pencere 8
- Portre Tabelası 8
- Çift Rampa 4m 7
- Çatı 2m 7
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- Yürüme Platformu T Kavşağı 5
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- Dış Köşe Çatı 2m 4
- Dış Köşe Çatı 4m 4
- Dış Köşe Çatı 1m 4
- 2 Taşıma Bantlı Duvar 4
- Yürüme Platformu T Kavşağı 4
- AWESOME Parçalayıcı 4
- Yarım 1m Temel 3
- Lamba Kontrol Paneli 3
- Projektör Işık Duvar Aparatı 3
- Kaynak Kuyusu Çıkarıcısı 3
- Programlanabilir Ayırıcı 3
- Elektrik DireÄŸi v.2 3
- Yarım 1m Temel 2
- Çatı 2m 2
- Orta Kapılı Duvar 2
- Ters Rampa Duvar 4m 2
- Eğik İçbükey Duvar 8m 2
- Yan Kapılı Duvar 2
- Yan Kapılı Duvar 2
- Petrol Çıkarıcı 2
- Valf 2
- Elektrik DireÄŸi v.3 2
- Ters Alt Köşe 4m 1
- Ters Alt Köşe 4m 1
- Rampa 1m 1
- İç Köşe Çatı 4m 1
- Dış Köşe Çatı 4m 1
- Otomatik Kapı 1
- Eğik İçbükey Duvar 4m 1
- Rampa Duvar 2m 1
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- 1 Taşıma Bantlı Duvar 1
- Kare Tabela 2m 1
- Kaynak Kuyusu Basınçlandırıcısı 1
- Endüstriyel Depolama Konteyneri 1
- KiÅŸisel Depolama Kutusu 1
- İstiflenebilir Boru Hattı Desteği 1
- Beton 63.481
- Tel 14.751
- Çelik Kiriş 11.628
- Bakır Levha 10.392
- Kablo 9.537
- Çelik Boru 8.941
- Demir Plaka 8.791
- Demir Çubuk 6.371
- Güçlendirilmiş Demir Levha 4.394
- Silika 4.314
- Kuvars Kristali 4.174
- Alclad Alüminyum Levha 3.942
- Kaplanmış Endüstriyel Kiriş 3.355
- Motor 3.007
- Plastik 2.137
- Hızlıtel 1.917
- Mil 1.636
- Modüler Çerçeve 1.480
- Statör 625
- Ağır Modüler Çerçeve 353
- Alüminyum Kasa 350
- Yüksek Hızlı Bağlayıcı 277
- Kristal Salıngaç 210
- Lehimlenmiş Modüler Çerçeve 150
- YZ Sınırlayıcı 94
- Süperbilgisayar 78
- Kauçuk 64
- Taşınabilir Madenci 45
- Turbo Motor 45
- Telsiz Kontrol Birimi 35
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Gandalfdabro - 31 Eki 2023 00:49:47
i figured it out i didn't have the alternate recipe for the particle accelerator sometimes I am dense like that. awesome megaprint though!
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Yokmosho - 30 Eki 2023 13:52:52
Gandalfdabro, no issues in any testing or reported by others regarding a crash when connecting power. It's possible a recent update could have introduced a bug, I can check tonight. Are you running update 7 or 8? If you're on discord, I'd love to discuss findings
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Gandalfdabro - 30 Eki 2023 08:33:08
when i connect tap 2 my game freezes then closes anyinsight on that maybe I'm missing something
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Yokmosho - 14 Eyl 2023 17:04:32
DoeBIG:
I am fully aware of the belt and pipe spaghetti mess mainly limited to the main area of the “wet factory” and leading into the transfer room for the integration between the 2 halves of the print. The original build was much cleaner and more streamlined, but I ran into several issues:
- The entire factory was build on production lines filling and going to the next phase as it was built. Running it from a completely empty state was a disaster and had to have a lot of reformatting with overflows and backflows to stabilize. I attempted to do some tidying up after everything was working, but that hit the biggest and next issue polish
- Upload size: I’m not exaggerating in saying that had to do a massive amount of cuts to fit the megaprint upload limits. I had to remove walls, have less power connectors and string cables all over the place, ect. to trim every object I could to lower size. Several of those “spaghetti knots” of cables would have required extra walls, ceiling and wall belt supports, and lots of short belt segments to straighten out; I just didn’t have the file size overhead to play with and had to leave an uncomfortable number of long floating belts.. If a nice clean setup is all your looking for, I have a project in the works that is a main storage and delivery base, along with an ammo factory. It has a much smaller file size and is leaving a lot more room for.
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WalkerEMC - 12 Eyl 2023 18:27:29
DoeBIG you have discord?
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DoeBIG - 8 Eyl 2023 22:02:49
Interested building, amazing bridge and then you found awful interior. Spaghetti belts and pipes. Same with cables...what is wrong with you mate, why you did not build at least pipes and belts correctly? Wanted to try power plants, but after integrating and looking inside amazing building, i was disgusted and deleted it So i cant confirm functionality.